Skip to Main Content

Virtual Reality at PUL

Virtual reality (VR) is a realistic and immersive simulation of a virtual environment, experienced through interactive software and hardware. VR technology is available to the Princeton University community at the Stokes Library in Wallace Hall.

Services/Programming

Programming:

The Extend Reality service at Princeton University consults with faculty, staff, and students on applicable aligned virtual reality implementation. This includes course integrated programming, introduction to the technology, and interdisciplinary co-programming outside of the curriculum. Please see the following article for an example of course-integrated applications of VR: 

Borrowing:

Borrowing and returning VR headsets is only allowed at Stokes library. Please do not borrow a VR headset and return to a different library location. Borrowing privileges and policies can be adjusted for curricular educational programming i.e., instructors may reserve a certain number of headsets for scheduled programming.

Please contact the Stokes Library for further clarification:

 

  • Meta Quest 3:

    • The Meta Quest 3 headsets have a one week borrowing period and can leave the Stokes Library. Please note that instructional needs may take precedence over individual use of this equipment.